Moderador: Moderadores
Sierra escribió:Javier, a ver que te parece, voy a abrir la sección de pide tu tramo
Lo que no tengo claro es como iran las traviesas por dentro, lo logico seria una placa de hormigon.
He comparado la altura de los distintos tramos y he visto que el estandar de microsoft es mas alto que los N-tracks y los MT o Z-tracks y me estoy planteando subirla a la altura estandar para cuando haga cruces entre vias de distinto ancho o vias de doble ancho. Los diseñadores de material teneis la palabra.
Saludos
A few things that I noticed about your switch/point definitions.
1) You are missing the MainRoute () line in all of the point definitions, this
must corrected. I realize that MSTS may always default to the '0', or first
path possible, but this should not be left to chance (see Fix #1 below).
2) The points as defined are all automatic, this means that the player will
not have any control over them while in an activity. Adding the
ManualJunctionShape () line to the definition will give the player control over the point while
in an activity. This is only a suggestion (see Suggestion #2).
3) One last suggestion would be to change the order of the SectionIdx() lines
for left points (and modify the MainRoute() value to match) to insure that the
arrow that appears in the switch window points in the proper direction. It has
been awhile but I do remember a post on this 'error' (see Suggestion #3).
Steven
--------------------------------------------------------------------------------
Fix #1
TrackShape ( 23950
FileName ( VM1tPNT150Lft.s )
NumPaths ( 2 )
MainRoute ( 0 )
ClearanceDist ( 30 )
SectionIdx ( 1 0 0 0 0 29630 )
SectionIdx ( 5 0 0 0 0 29620 29622 29622 29622 29622 )
)
--------------------------------------------------------------------------------
Suggestion #2
TrackShape ( 23950
FileName ( VM1tPNT150Lft.s )
NumPaths ( 2 )
MainRoute ( 0 )
ClearanceDist ( 30 )
SectionIdx ( 1 0 0 0 0 29630 )
SectionIdx ( 5 0 0 0 0 29620 29622 29622 29622 29622 )
ManualJunctionShape ( )
)
--------------------------------------------------------------------------------
Suggestion #3
TrackShape ( 23950
FileName ( VM1tPNT150Lft.s )
NumPaths ( 2 )
MainRoute ( 1 )
ClearanceDist ( 30 )
SectionIdx ( 5 0 0 0 0 29620 29622 29622 29622 29622 )
SectionIdx ( 1 0 0 0 0 29630 )
ManualJunctionShape ( )
)
Volver a Objetos para rutas MSTS
Usuarios navegando por este Foro: No hay usuarios registrados visitando el Foro y 45 invitados